Before we get into the details of the bundle I want to explicitly point out that this bundle is for GameMaker: Studio 1.4 not GameMaker Studio 2, but that does not mean you should not get this bundle and here are some very good reasons: If you get the GameMaker: Studio 1.4 licenses, you can then get the GameMaker Studio 2 licenses at an Upgrade Discount until August 31st You’ll also receive source code for games in the bundle that were made with GameMaker: Studio which can easily help to give you ideas on anything you are currently developing or even planning to develop. Some truly great news for all game developers released today as the HumbleBundle Store announces a GameMaker “Rebundle” which offers an amazing discount on the export licenses for GameMaker: Studio 1.4. It works as I expect it to in all of the export modules (windows, YYC, Android, HTML5 and earlier) except for HTML5 after version. But as you can see I am compensating for the view so it shouldn't be doing that. I think if I drew the black as a rectangle instead of using draw_clear_alpha you would see the whole surface sliding down the screen as the player goes down, sort of similar to how your light circle moves down in one of your gifs.
Here is the bug in action: (the imgur servers seem to be on fire right now so it might not work) Surface_set_target(global.light) //Draw to surface instead of the screenĭraw_clear_alpha(c_black,1) // Clears the screen with an alpha-blended given colour.ĭraw_set_blend_mode(bm_subtract) // Subtract Light Areasĭraw_sprite_ext(spr_Light,0,x-view_xview+100,y-view_yview+100,1,1,0, c_white, 1) ĭraw_sprite_ext(spr_SkyLight,0,x-view_xview+100,y-view_yview+100,1,1,0, c_white, 1) ĭraw_surface(global.light,view_xview-100,view_yview-100) Global.light=surface_create(view_wview+200,view_hview+200) //Create Surface.
It's all done in the draw event and I'm using objects with sprites for the lights instead of shapes like you're doing: // Make sure the surface exists(prevents crash on fullscreen toggle) It's interesting to see you're doing a lot of the work in your step event. The next gm(48) will take place on Oct 20, 2018.
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subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.